Why is grave encounters not rated




















I esspecially like the idea that the crew start to go a bit insane and love that they become 'in-patients. This was a movie that I stumbled across when I was in the mood for any horror movie, cheezy or scary. What I got was a very interesting mix of the two. This movie had a lot of great elements and twists that aren't in most standard haunted house movies. It really took a turn for Silent This was a movie that I stumbled across when I was in the mood for any horror movie, cheezy or scary.

It really took a turn for Silent Hill and it instantly sucked me in. It also didn't take itself too seriously and had fun. This is one I looked forward to watching again with friends. This review contains spoilers , click expand to view. This is a really fun found footage flick. It's not totally original in terms of story, but the idea of a phony ghost-hunter style TV show that ends up in a real haunted asylum is an interesting premise. The film does rely on jump scares, but there is some raw tension as well.

Also, the asylum's rooms, hallways, and doors can move around, causing a feeling of disorientation and claustrophobia. Definitely worth a watch with a few friends. MegWhiteley Mar 27, This found footage horror films can have two results, be amazing Paranormal Activity or be horrible Apollo And Grave Encounters is one part of the two results.

Is scare, but is so strange, but the film is great. Nobod3 Feb 17, I just watched this and I don't agree with any of the reviews currently on here. This movie was not a complete disaster, but it wasn't the best thing I've ever seen before. Its actually a really good combination of the two with some problems. Below are my lists of positives and negatives for the film. Something to really make the environment come more alive. Kind of play on the Session 9 deal where this was once a working asylum.

I would have loved to also have seen this type of stuff found throughout the film, like we start with a patient and a really nice sounding doctor and then as it goes on, we learn what he's doing to the patient and makes him seem sinister.

The fact that this is totally skipped sort of loses the thrill of what could have been. Negatives -The ending is beyond predictable though some of the steps along the way aren't so easily predictable -It goes too far into the paranormal instead of trying to tie the line between reality and paranormal IE crazy bloody patients, I would have preferred more subtle scare tactics -Less cheap scares the hands on the walls in the one scene, the constant "its a bad patient" thing, and what not.

LaMagiadeVirue Aug 11, No asusta, no propone nada nuevo, es un completo desastre. This is what most zero-budget horror filmmakers wish they could make happen. Our characters are a crew of reality TV paranormal investigators, very much in the mold of Ghost Hunters and especially the dude-bro insouciance of Ghost Adventures.

The film wastes no time in making us understand the most important thing: Every person on this crew is a huckster, and none of them truly believe in the supernatural. From the start, then, you clearly know where this is going—the team of cynical paranormal investigators is going to tamper in the wrong domain, and come across some genuine ghosts in the process.

And so, with some effort, they break through the front door … only to find that what was once the exit to the exterior of the building now contains only more hallways. What first appeared to be a simple haunted house setting slowly becomes more of a rubber reality funhouse, in which the laws of time and space are deteriorating away before our eyes.

In the end, Grave Encounters is an effectively simple, shoestring horror success story, filled with old-school, well-executed jump scares and powered by a genuine desire to frighten its audience.

Scarecrow 4 October We follow a reality show team, Lance Preston Sean Rogerson , the young host with the Ryan Seacrest haircut and look, Matt White Juan Riedinger , the chain-smoking techie who watches the monitors and sets up the various equipment, as well as, informs us along with Lance of the many ghosthunting tools at the disposal for the crew, Sasha Parker Ashleigh Gryzko , uses certain devices to try and pick up ghosts or other paranormal activity and is equipped with a camera as almost everyone else , TC Gibson Merwin Mondesir , the African-American cameraman who, as expected, flips out almost immediately and curses out everyone throughout his time on screen, and the bogus "spiritualist", Houston Gray Mackenzie Gray , who claims to sense spirits but we see an out-of-character moment where his presence is staged for effect.

That's the thing about the crew on Grave Encounters. They are one of many teams following Ghost Hunters on syfy channel, trying to put on a show and entertain an audience, but not authentic in the least, riding the wave by "paying off" people like a Mexican gardener to produce false stories, and not particularly taking the idea of "paranormal activity" very seriously.

Those involved with the show will be "locked down", sealed inside as the caretaker locks them in—can someone say, "Oh, no. To be honest, "Grave Encounters" is The Blair Witch Project with more sophisticated special effects, and less ambiguity. We know because we see the ghosts, asylum patients with faces that malform and twist into disfigured demonic ways.

As "Grave Encounters" continues, it becomes more and more obvious what is transpiring, while "The Blair Witch Project" hints as "what may" be taking place.

I think there's a delicate balance, when it comes to "found footage" films, between what to give and what not to give, regarding information about the menace terrorizing the people in front and operating the cameras capturing the eerie events. I felt "Grave Encounters" is an example of too much. Sure, there are some moments in this that I totally enjoyed, like the slight movement of a door closing or a wheel chair moving. But the "disappearance" of certain characters, particularly when one is pulled into a bathtub full of blood, are a bit too much, and the scene with all the hands extending from the walls is a bit too "Amityville Horror" for my tastes.

I think the set up, while familiar to those who know "The Blair Witch Project", does really get the film off nicely as we see that those involved with the show Grave Encounters couldn't take ghost hunting less seriously. If there are people who need to be taught a lesson it's the crew of this show.

Also familiar, yet I thought worked well, in regards to "The Blair Witch Project" is the crew getting lost within the mental institution and constantly running into dead ends or getting turned around over and over again. This is ultimately why the crew comes unglued. I think seeing people spiraling out of control is part and parcel with found footage films; it is expected because a small group, under intense strain and duress, rarely hold onto their sanity for very long before bickering and fighting results—Grave Encounters is no different.

But the movie gets this right. The institution has lots of creepy rooms and halls, with the characters constantly walking and never finding an exit or way out no matter the distance.

That feeling of hopelessness is perfectly presented to us. The dark, ominous underground service tunnels, a room with scribbled ravings of a madman, a bed turned over with a wheel spinning, a history of a sadistic, cold-blooded doctor Dr. Friedkin Arthur Corber who performed lobotomies and brain experiments on the patients before some of the inmates killed him, and the knowledge that a girl had committed suicide by slitting her wrists in a bathtub: there's plenty of negative energy thriving in this paranormal den of madness.

But I think you can take history and feel the need to expose to the point where the scares are few and the laughs are frequent.

I was giggling more than compelled; not a good sign that the film has a power. The mist that enters the picture and "takes away" a character might have been the final drawing board for me. Too bad, this has some strong moments, but when a character, who vanishes and is heard screaming, reappears, is talking gibberish about "not being able to go home yet", I think the potential of a novel idea diminishes.

Better than your average horror movie, but this doesn't say much. Tension is built well. Performances are so-so. Most are quite hammy and overdone. No real stand-outs. In this case the found footage was professional unedited footage. Lance Preston Sean Rogerson and his team go from site to site trying to find evidence of the paranormal.

Their final venture was to an old abandoned psychiatric ward which is storied to have ghosts. The way this movie is done is just right because Lance does this show but he's a complete skeptic. You can keenly see when the production team's skepticism turns to excitement, then to fear, then despair.

The build up was superbly paced. It was scary enough that they were in a pitch dark old building without having freaky stuff happen right away. They did a good job just letting the setting soak in to put the audience on pins and needles. In found footage style the silence helps set the mood as opposed to music as is used in traditional scary movies. I think the acting was dynamite, especially from T.

Merwin Mondesir. You really felt that the entire ordeal was getting to him in a major way. I could see myself in his reactions. This was a spooky movie and everything lent to that; the setting, the lack of music, the acting and of course the events that unfolded. It's hard for me to rank this scary movie but it is a good 'un. After compiling footage from a supposedly-missing film crew, the exploits of them filming in a haunted, abandoned asylum reveal their encounters with the supernatural still living there and their struggle to get away.

Overall this one was an absolutely enjoyable effort which has a lot of great things going for it and not too much holding it down. One of the better features is the purpose of the reality-show back-story as the basis for the haunting here by incorporating the found-footage aspect into a solid, workable format that still work in a film like this.

It displays a frantic energy to the film's numerous and outstanding jump scares with its never-ending scenes of banging doors in the distance, cries echoing throughout the abandoned corridors, malfunctioning equipment and many other utterly creepy tactics since this one has the demons and creatures interact on camera.

This one even goes for some impressive ideas for the ghostly haunting as in the hair-pulling, the screwing with the radios as well as the single most creepy and chilling part of the film in the way they toy with the structure and lay-out of the facility where exits lead further into the building or are completely screwing with expectations.

Also worthwhile are the great scenes throughout here from the demons and ghosts who are the highlight offerings in the film, as their appearance is just utterly creepy with the black, hollowed-out eyes, gray pupils and distorted mouths create a truly creepy look here, and the guttural howling screams in their scenes are truly frightening.

Add into that their behavior of having them pop up unexpectedly out-of-nowhere or come strolling into frame, giving them a reason to be feared and helping this along nicely with creepy creatures doing creepy things in the creepy setting.

Mix together with some outstanding atmosphere and it's an enormously satisfying entry that makes up more than enough to hold the one lone flaw here with this one having an overly complex plot that doesn't have to be. This one easily could've been about the ghosts staying in the sanitarium tormenting the group, but it throws in the rather overblown nonsense about the doctor and his methods with the patients that just seem unneeded here. This tends to pad out the last section more than actually power through into a frantic finish, but still this doesn't harm this one all that much.

FlashCallahan 5 November Lance Preston and the crew of "Grave Encounters", a ghost-hunting reality television show, are shooting an episode inside the abandoned Collingwood Psychiatric Hospital, where unexplained phenomena has been reported for years.

All in the name of good television, they voluntarily lock themselves inside the building for the night and begin a paranormal investigation, capturing everything on camera. They quickly realise that the building is more than just haunted - it is alive - and it has no intention of ever letting them leave.

They find themselves lost in a labyrinth maze of endless hallways and corridors, terrorised by the ghosts of the former patients. They soon begin to question their own sanity, slipping deeper and deeper into the depths of madness, ultimately discovering the truth behind the hospital's dark past If I have ever seen a wasted opportunity, this has to be the biggest of them all. Take an amazing premise 'ghosthunter TV series films death' and then to turn it into 'house on haunted hill' at the end, is the worse idea i could imagine.

The first half of the film is really creepy and the build up is effective. It plays like a normal episode of one of these silly programs, but then things go slightly strange. Voices are heard and things move. Little, subtle things to creep you out. Then, for no reason at all, the go all balls to the wall and turn it into something Joel Silver would be proud of, and the creepiness and the overall effect, is wasted. Cruddy found-footage horror flick. Of course, this genre always plays better in theaters than on video - after all, I even liked Apollo But I'm pretty sure this does suck.

The film is about a group of people making a ghost hunter reality show. During the filming of their sixth episode, they go to an abandoned mental hospital, and for the first time they actually find something. And it's scary. Too scary, really. Okay, so I get that these people don't really believe what they're doing, but you'd think they'd be a bit braver than they are.

They're making a cable TV show, for God's sake. When stuff really starts happening, it often goes way too far, with ghosts with photoshopped scary faces and crap.

I guess I'm barking up the wrong tree by demanding subtlety from directors called the Vicious Brothers. Another flick to put on the pile of found footage horror dross. You have seen it all before but this time it looked rather good. The script isn't original at all but it is the acting that convinced you that you have seen real found footage.

Because this is what's it all about. A gang of ghost-hunting people shooting an episode of grave encounters in an abandoned psychiatric hospital. Again, like all other flicks in the genre you have to wait almost half the flick before the para-normality comes in but when it does it can give you the creeps. They used real people with some CGI to make the ghost wandering around.

Maybe the end in the operation room was a bit over the top but I enjoyed it. It wasn't this time all about shaky camera shots. And it shows that it worked because number two is already available.

Nothing original but a nice flick to have a few laughters that will change into creepy moments. One to see with your pals while necking some brewskies. No Place For The Living The humor comes from the raw, unedited footage, where the stars mock and condemn the fakery of their own show. The real fun begins when these same paranormal investigators take a film crew into an abandoned, supposedly haunted mental institution. After having themselves locked in for the night, our fearless adventurers settle in for what they expect to be a long, dull evening.

What follows is a slowly-spiraling descent into terror, madness, and death. By comparison, the finale is abrupt and a bit of a buzzkill. Still, as "found footage" films go, it's a damned good one.

As with most such films, it's best viewed in total darkness HumanoidOfFlesh 18 September Big mistake as there is evil lurking in the darkness of Collingwood's corridors.



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