There's a bug. If you don't get that first splicer in the interrogation room the room where you first get the camera there is no way to go back. You can jump down and photograph the two splicers down the left and right hallways, but you can't jump up and get that first splicer you missed. I just started the game again aftering leaving it a couple of months; Left it because I was stuck on this and got into PES and other stuff so I dont remember where was the first room where I got the camera.
Remember when you jumped down from there? A big explosion? There was a splicer in the interrogation room. You find the camera for the first time. Not knowing how it really works, like me, you didn't photograph the first splicer. User Info: G-Scythe. GundamFanT posted Sounds like a plan, she'll get on it tomorrow. Apparently she needs to get through a gate to go back to the bathysphere though, one locked from the other side. I'm assuming that she can angle it so that she can shoot off the padlock though?
Either way, knowing that you can respawn the whole level is great. Thanks again! DeadPresidents2 posted No problem. As for your question, in that level you shouldn't be locked from the bathysphere.
I guess go ahead and try shooting from an angle but if that doesn't work, continue on. This game has many areas where you loop back and can shoot a lock or something to create a shortcut. Oh, and its not necessary but i recommend going back to medical pavilion to start your research of those enemies. She can't back to the bathysphere. I just did an entire video walkthrough with her, but the gate that leads back to the Upper Wharf won't open until you finish the research for Peach.
Is there any other way to get back to the Lower Wharf? I'm thinking of just telling her to start this whole level over. Forgive me if you already knew this, but you can take multiple pictures of the same subject though that won't count for Peach and you can also photograph dead bodies.
Maybe see if a dead spider splicer is around? User Info: FFnut. They can even be scary at times for their ability to come from just about anywhere. However, using the correct strategy will make them much easier to kill. This Splicer is the only type that does not upgrade its fighting capabilities throughout the game. Notable Behavior - Spider Splicers always try to approach from the ceiling, so check frequently. If the player hears the sound of crackling plaster, then it means there is a Spider Splicer in their vicinity and on the ceiling.
When tackling Plastered Splicers in Fort Frolic , this is the only way a player can anticipate an attack. When in combat, these Splicers will first attempt to get into melee range, attack the player, then quickly retreat with a string of backflips, climb onto the ceiling, throw hooks at the player, and repeat the process. The first Splicer encountered in the game is a Spider Splicer named Rose.
She uses a Rosebud model with unique dialogue and a red jumpsuit. She sings, drops pink rose petals over Jack, and is fixated on the loss of her looks and gentleman callers.
In Welcome to Rapture , after killing Johnny and trying to break into Jack's bathysphere , she is scared away by Atlas with his Security Bot. Guide not helping?
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